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The Recon Mission

  "The Orks and Swords of Sanguinius Marines faced each other over the rough, dusty desert of Corsca Prime.  They were both searching for the large deposits of Idem, to power their space cruisers.  The cruisers have crashed on the planet and need more fuel to escape Corsca's gravity well. If left on the planets surface without a source of power they will have to forage for what edible creatures exist on the planet." 

Waaagh Zangroz

Name Mob Equipment Points
Zangroz 1 Warboss Mega armour
Stikk bomb chukka (Frag)
Big horns
98
Zangroz's Bodyguard 6 Nobz Frag stikk bombs
Slugga
Choppa
Mounted in Wartrukk
141
Da Boss' Wartrukk Wartrukk Rokkit Launcha
Armour plates
Red paint job
Turbo booster
Stikk bomb chukka
56
Bazdrek 1 Nob More dakka, shootier shoota
Choppa
Frag stikk bombs
Big horns
inc. in slugga boyz
Bazdrek's Slugga Boyz 20 slugga boyz, Slugga
Choppa
1 burna
221
Nogbaz 1 Nob Slugga
Choppa
Frag stikk bombs
Iron Gob
inc. in shoota boyz
Nogbaz's Shoota Boyz 15 Shoota boyz Shoota
3 big shootas
173
Da Biker Boyz 3 Bikers Twin linked big shootas 90
Bosorc 1 Slaver Grabba stik
More dakka slugga
Frag stikk bombs
'Eavy armour
28
Da grots 30 Gretchin Grot blastas 90
Total:897 pts
Task Force Alpha
Squad Equipment Points
4x5 man combat-squad 2 squads with rocket launcher
2 squads with flamers.
All squads armed with frag + krak grenades.

444

Force Commander Power sword

75

7 man command squad V. sergeant : power fist.

Apothecary: Narcanthium, Reductor.

Tech-marine: Servo-arm, signum. 

Squad also includes a standard bearer and 3 Bodyguards  

238

Eversor Assassin See Codex Assassins

95

Confessor Combi bolter-flamer

48

Total: 900pts                

The following battle report is from the points of view of the commanders, and is not segregated into exact army turns.  Therefore some things may be repeated from different points of view.

Ork Turn 1

The Orks had deployed across a fairly wide front, and surged forward as a large green wave. Their only thought, finding the Idem crystals.
''Da boyz woz outta range, even da big shootas. Da marines didn't 'urt da boyz either.''

Space Marine Turn 1

As it was still only the first turn I could not roll for reinforcements turning up. All my troops advanced to search for the valuable Idem crystals, all apart from a squad with a rocket launcher which was stationed in a bunker in my deployment zone. Only my rocket launcher was within range but it failed to wound. 

Ork Turn 2

The slugga boyz mounted the watch tower, while the shoota boyz climbed up the Ork Fort. The Grots headed left towards a small ruin, where there could be more Idem. The Bikes turned up and sped across the battle field, to try to stop the marines checking a site.
''Da big shootas hit but da marines still stood. Dey must be well 'ard. Da Grots ain't well 'ard, loads died from da marine's gunz.''

Space Marine Turn 2

It was the second turn so I could check for reinforcements. Only my confessor turned up. For my assassin and command squad I rolled two threes. I needed fours! The first enemy fell as I cut down 5 Gretchin from shooting. I was still out of range for the areas that have been tipped as Idem rich areas.

Ork Turn 3

The warboss sped onto the table, with his bodyguard, in their wartrukk. The Shoota boyz and the Slugga boyz had wasted their time, there was no Idem in the tower or the Ork Fort.
''Da Shoota boyz killed one o' dem marines, but da biker boyz woz killed an all. One woz shot, one burnt and one rokkit launchad''

Space Marine Turn 3

I checked again to see if my reserves turned up but they were still quite a while away from the battle. I managed to get within range of two of the sites but none of them yielded any Idem crystals. In the shooting phase one Ork biker was cut down by bolter fire, a second by a flamer blast and a third was destroyed by a missile. Still, only one of the brave Marines had been cut down by the crude weaponry of the Orks. 

Ork Turn 4

The shoota boyz positioned themselves on and around the Ork Fort, while the slugga boyz slowly climbed back down the tower. The Grots in the ruins found that there was not any Idem. The only place left was the temple.
''Da shoota boyz killed three ded 'ard marines, an da Nobz bodyguard killed anover from anover squad. All ov der weapons was fired at da warboss' wartrukk, deyz killed one nob an stunned da krew. ''

Space Marine Turn 4

Disaster! My Eversor assassin failed to turn up on this turn. Commander Narius received word about the assassin, as he rendezvoused with the rest of the army. The assassin's drop pod had been lost in the warp during a freak psychic storm.  As a squad advanced into the temple they found a large deposit of Idem crystals and harvested them. Unfortunately four of the stalwart warriors had been taken from the service of the Emperor by the Orks 'Shoota Boyz'. As soon as I had found the crystals all shooting was aimed at the poor squad. All of my shooting was aimed at the Large Trukk  rumbling over to them which was packed full of Nobz.

Ork Turn 5

The slugga boyz moved towards a marine squad, as did the Grots. The shoota boyz stayed still and the wartrukk was stunned.
''Da grots and da slugga boyz shot at da marines, but didn't 'arm 'em. Da shoota boyz killed da final marine in da squad.  Da slugga boyz could only watch as da Grots charged in on der own an got killed. More grots died later.''

Tactical tip:- DO NOT attack with Grots on their own, especially against Space Marines. Make sure that some other Orks are also within range. Grots are cannon-fodder, living shields and outnuberers only, not fighters or shooters

Space Marine Turn 5

I managed to cut down one of the Nobz in the Trukk during shooting and I felled some Grots in the assault phase. Another marine was killed by the Orks heavy weapons, the last of his squad. My Marines with the Idem managed to escape the temple and the Trukk was still recovering from a Krak missile shot from turn 4 so it couldn't come after them.

Ork Turn 6

The Warboss and body guard charged the remains of the squad with the Idem. The wartrukk nearly ran the marines over, but they were not afraid. The Nobz and Warboss then dismounted, killing all of the squad in the ensuing combat.
''Da boss ad just jumped into his trukk to speed off fer more fights, an "KABOOM", da trukk was destroyed by da marine rokkits. Only da warboss an one Nob survived. da rest was burnt. Da boss woz attacked, but killed dem both to keep da Idem.''

Space Marine Turn 6

The Marines carrying the Idem had been cut down and it had been taken by the Warboss. He was proving hard to kill. The Trukk was blown up by a krak missile. The Warboss and a Nob managed to escape unscathed. The  command squad fired its bolt guns and pistols at him but still they failed to do any damage due to his mega armour. I suddenly had the bright idea of sending the command squad in; one of them had a power sword, one a power fist. Unfortunately there were only two marines that got into combat. They didn't wound and were cut down with ease by the Ork Warlord.

Ork Summary

The boyz are not too good at this style of battle. It spreads them out, where they cant use their strength in numbers. The only reason I won was the mega armoured Warboss, who killed the Idem carrier and survived everything that was shot at him.
''Da boyz got da Idem crystals back to da space ship, and powered it up. With a loud whirr and some bangs we took off an went lookin for anover planet to take over.''

Space Marine Summary

The Space Marines were left stranded on the planet for the next twelve years after which the assassin finally turned up.  After his long ordeal in warp space, he promptly dropped dead. Luckily his pod had a homing device and they were quickly picked up by an Imperial ship that had come to recover the assassins body and equipment.

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