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Slugga Boyz - Da Choppas
History:
Da Choppas are what can be best thought of as 'normal' Orks. They enjoy the thirll of combat, and like getting in close an personal, tending to use their Sluggas either inaccurately or as clubs. They, like most of the other mobs in the Waagh, joined because they felt the need for battle, having been left behind for dead by their old Waagh. When Grimjaw later attacked the world that they had been left on, they took their opportunity and joined with him in hopes of better fighting than was available on the planet. Once they left the planet, they got their wish and have followed Grimjaw ever afterwards. Da Choppas - Click to Enlarge
Click to enlarge
The Models:
Da Choppas are in need of replacement. They were some of the first minatures I got for Warhammer 40,000 and they are still in use. Unfortunately, although their painting isn't too bad, its the fact that they are the 2nd Edition Goff models from the 40K boxed set that means they need replacing. For the moment, though, they will remain in their classic Goth colour scheme.
The Goffs were undercoated white to give a good base for their red armour. This was first painted with Crimson Gore, along with their helmets, and then given a fairly thick dry-brush of Blood Red to pick out the tips of the triangles. The trim was left white, and small black squares were painted on it at the end to give a checked border to the armour. The Orks themselves were painted Goblin Green, followed by an Orc Flesh Wash, and then a highlight of Goblin Green. The helmet trim, horns, weapons and any remaining details were then painted black, with the axe head and bolter (old Orks had Bolters, Sluggas didn't exist) being painted Mithril Silver and then given an Armour Wash. The small disc on the Orks back had a Grim glyph painted on it in white to mark them as part of Waagh Grimjaw. Finally, the horns on the helmet were painted with Bleached Bone.
To stop the monotony of about 40 identical Goffs (apart from slight angling differences in their gun arms) I decided to do some slight conversions to my Goffs. The majority of changes simply involved adding and removing horns and spikes from helmets and axes across models. Some of the Goffs have no horns, some have four curved horns and some have axe spikes on their helmet and various other combinations. A couple of Goths also had their axes chopped up slightly more, with part of the axe blade removed to create more of a hatchet shape. Finally, a couple of Goths had their arms cut at the elbow to strighten their arms out slightly in an attempt to make them look like they were pointing at something with their guns. Little changes like these do make a mob look less uniform, but they don't take too much effort and they don't make the mob look completely disjointed.

Shoota Boys - Da Dakka Boyz
History:
Da Dakka Boyz were detatched from the same Waagh as Da Choppa Boyz. Although most Boyz like both slaughter and loud noises, the Dakka Boyz prefer the dakka of guns and long ranged slaughter over the 'close and personal'-ness of slugga and choppa. Despite their complete Orky innacuracy with any weapon with a range longer than arms-reach, Da Dakka Boyz still enjoy frantically gunning at anything that moves. Grimjaw generally uses Da Dakka Boyz with their Shootas and Big Shootas to distract the enemy with long ranged fire while also causing a few casualties. If things get really desperate, Da Dakka Boyz can even join the fray at close quarters with great effect against weaker troops such as the Imperial Guard or Eldar. Da Dakka Boyz - Click to Enlarge
Click to enlarge
The Models:
As opposed to Da Choppas, Da Dakka Boyz are the newer Ork models. As in Codex: Orks, three of the models have been easily converted to Big Shoota Boyz (things always count in large amounts!). The newer multi-pose models are much easier to work with than the old models, as they don't require any converting to look different.
To convert the Big Shoota Boyz, simply take a normal Shoota boy, and carefully remove the end of the barel from his Shoota. Then, take an unused Shoota, and remove the stock and handle from it, leaving the whole of the larger section of the barel. Glue the barel section on to the end of the other Shoota to create an extended bareled Shoota. For added Orky-ness, use some of the legs where the heels are tilted back and lean the Ork back on his heels in a dynamic "Dakka Dakka" pose.
The Shoota Boyz were painted in a very simple paint scheme. To show the individuality of Orks, but stop the mob looking too disjointed, all of the Orks used the same pallete, using mainly neutral-earthy browns but varying which part of the model was painted in which colour. The main colours were Bubonic Brown, Dark Flesh and Snakebite Leather. These were then combined with a Chestnut Ink to add shading, as well as the black basecoat. The Ork flesh was painted with Emerald Green, leaving some of the deeper muscle recesses black. They were then drybrushed with Goblin Green and then given a thin Ork Flesh Wash. The weapons were painted with Mithril Silver over the Chaos Black basecoat, and then given an Armour Wash. Finally, any extra details were picked out, with teef painted Bleached Bone, ear rings painted gold and any cloth painted as black leather or red.

Stikk Bommaz - Da Boom Boyz
History:
Da Boom Boyz, despite being comparatively primative for Orks, are a minority who actually understand that once you pull the pin on a Stikk Bomb, its the bomb that you throw and not the pin! Despite their generally primitive behaviour, Grimjaw recognised the advantage of their innate ability to know which part of a stikk bomb to throw, and brought them into his Waagh! as part of his attack force. Da Boom Boyz, being primitive, aren't able to make thier own stikk bombz, and are not stupid enough to trust Mek Botchits bombz. Instead they rely on looting and scavenging the battlefield for unused and unexploded bombz, a task which most Orks are unwilling to undertake. Da Dakka Boyz - Click to Enlarge
Click to enlarge
The Models:
The Stikk Bommaz models produced by Games Workshop seemed adequately posable for a small mob the size of Da Boom Boyz, and so no conversions were made. Each Ork was assembled using one of the Stikkbomb wielding arms from the boxed set. All of the stikk bomb backpacks were also used, along with some of the single stikkbombs, to increase the look of stikk bomb armed Orks.
The Stikk Bommaz were painted in the now standard scheme of natural browns, using Bubonic Brown, Dark Flesh and Vermin Fur as the selection. Each Ork was painted in a combination of these colours, with a Chestnut Ink wash being used to add some shading. The skin was painted with Goblin Green before being given a coat of Ork Flesh Wash. This was then drybrushed Goblin Green highlights. The Orks weapons were painted with Mithril Silver over an undercoat of Chaos Black, although adding a wash of Chestnut Ink or Black Ink would reduce their shine and make them look more Orky (a task for later). The Orks boots were painted black with silver toe caps, while the leather wrist guards were painted as black leather.
The Nob was painted in a similar manner, but with a Bubonic Brown drybrush to pick out the texture of his furs. His weapons and skin were picked out in the same manner as for the rest of the mob.

Gretchin Mob - Da Grots
History:
Every Ork needs his Grots, without them an Ork would do nothing, as Grots are general slaves fetching, carrying and cooking for the Orks as well as looking after the Squigs and the fungus for the XXXX Fungus Brew. Waagh! Grimjaw is no exception, and has its fair share of Grots, including Grimjaw's personal Grot Squig-handler and Banna Waver. Grimjaw would never let his personal Grots join the masses though, as they are mercilessly used as cannon-fodder, mine clearance or stepping stones by the Orks. These tactics are not uncommon amongst Orks, and Grimjaws personal Grots are actually comparatively well treated. Da Grots - Click to Enlarge
Click to enlarge
The Models:
Da Grot's Slaver - Click to Enlarge
Click to enlarge
Waagh Grimjaw actually contains two mobs of Grots - one large 30 strong mob and a surplus mob of 15. In general, only the 30 strong mob is used, along with the new Slaver model. The second mobs is painted in a less coherent way and is not big enough to really warrant a Slaver. All of the models come from the 40K 2nd Edition game, with a few extras picked up as freebies and other such extras.
The first mob is painted in a very basic colour scheme of black with red trim. As the mob is very large, the clothes are not highlighted, but are instead just a basecoat of Chaos Black with Blood Red for trim, helmet spikes and blasta bodies. The skin was given a coat of Goblin Green, followed by an Ork Flesh Wash and another coat of Goblin Green. This gave the Grots a suitably pale complextion when compared with the Orks. Finally, the Blasta barels were painted with Mithril Silver.
The second, smaller, mob was painted in a brighter colour scheme, using Sunburst Yellow, Enchanted Blue and Snakebite Leather. This palete was varied amongst the models to give a little more variety. The skin and blastas were painted in a similar way to the first mob.
The final model to be painted was the Slaver. He was painted in very earthy tones, but the red detail and the green skin picked out the differences in the model. The Slavers clothes were painted Snakebite Leather over a basecoat of Chaos Black. This was then drybrushed with Bubonic Brown and given a Chestnut Wash to bring the colours together and add further shading. The Slaver's skin was painted in the same method as the rest of the newer Ork Boyz, using a basecoat of Emerald Green followed by drybrushed Goblin Green and an Ork Flesh Wash highlight. The Slaver's whip was painted with Bubonic Brown and then given the thin Chestnut Wash. This gave it a lighter tone than the clothes while keeping in the colour scheme. The Grabba Stick was painted with a Chaos Black basecoat and then a coat of Mithril Silver. This was given a thin coat of both Armour Wash and Chestnut Wash to remove the shine and make it look more Orky and used. Finally, the remaining bands and material were painted with Red Gore and then highlighted with Blood Red to provide a slight contrast while not looking too garish.

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