Hive World Terra

Orks Vs Space Marines battle report: The battle concludes

Ork Turn 4

The shoota boyz positioned themselves on and around the Ork Fort, while the slugga boyz slowly climbed back down the tower. The Grots in the ruins found that there was not any Idem. The only place left was the temple.

"Da shoota boyz killed three ded 'ard marines, an da Nobz bodyguard killed anover from anover squad. All ov der weapons was fired at da warboss' wartrukk, deyz killed one nob an stunned da krew. "

Space Marine Turn 4

Disaster! My Eversor assassin failed to turn up on this turn. Commander Narius received word about the assassin, as he rendezvoused with the rest of the army. The assassin's drop pod had been lost in the warp during a freak psychic storm.  As a squad advanced into the temple they found a large deposit of Idem crystals and harvested them. Unfortunately four of the stalwart warriors had been taken from the service of the Emperor by the Orks 'Shoota Boyz'. As soon as I had found the crystals all shooting was aimed at the poor squad. All of my shooting was aimed at the Large Trukk  rumbling over to them which was packed full of Nobz.

Ork Turn 5

The slugga boyz moved towards a marine squad, as did the Grots. The shoota boyz stayed still and the wartrukk was stunned.

"Da grots and da slugga boyz shot at da marines, but didn't 'arm 'em. Da shoota boyz killed da final marine in da squad.  Da slugga boyz could only watch as da Grots charged in on der own an got killed. More grots died later."

Tactical tip:- DO NOT attack with Grots on their own, especially against Space Marines. Make sure that some other Orks are also within range. Grots are cannon-fodder, living shields and outnuberers only, not fighters or shooters

Space Marine Turn 5

I managed to cut down one of the Nobz in the Trukk during shooting and I felled some Grots in the assault phase. Another marine was killed by the Orks heavy weapons, the last of his squad. My Marines with the Idem managed to escape the temple and the Trukk was still recovering from a Krak missile shot from turn 4 so it couldn't come after them.

Ork Turn 6

The Warboss and body guard charged the remains of the squad with the Idem. The wartrukk nearly ran the marines over, but they were not afraid. The Nobz and Warboss then dismounted, killing all of the squad in the ensuing combat.

"Da boss ad just jumped into his trukk to speed off fer more fights, an "KABOOM", da trukk was destroyed by da marine rokkits. Only da warboss an one Nob survived. da rest was burnt. Da boss woz attacked, but killed dem both to keep da Idem."

Space Marine Turn 6

The Marines carrying the Idem had been cut down and it had been taken by the Warboss. He was proving hard to kill. The Trukk was blown up by a krak missile. The Warboss and a Nob managed to escape unscathed. The  command squad fired its bolt guns and pistols at him but still they failed to do any damage due to his mega armour. I suddenly had the bright idea of sending the command squad in; one of them had a power sword, one a power fist. Unfortunately there were only two marines that got into combat. They didn't wound and were cut down with ease by the Ork Warlord.

Ork Summary

The boyz are not too good at this style of battle. It spreads them out, where they cant use their strength in numbers. The only reason I won was the mega armoured Warboss, who killed the Idem carrier and survived everything that was shot at him.

"Da boyz got da Idem crystals back to da space ship, and powered it up. With a loud whirr and some bangs we took off an went lookin for anover planet to take over."

Space Marine Summary

The Space Marines were left stranded on the planet for the next twelve years after which the assassin finally turned up.  After his long ordeal in warp space, he promptly dropped dead. Luckily his pod had a homing device and they were quickly picked up by an Imperial ship that had come to recover the assassins body and equipment.